
Experiencing the Duke Immersive Virtual Environment was really fun and informative and it was interesting to see how such technology which is usually viewed as being used for games and entertainment, can also be utilized for educational and practical uses as well. Rachael Brady took us through many different applications, some of which were cool little games to mess around and play with, and others which were useful applications that could translate to real life. I was surprised when we entered the virtual cathedral that Charles Sparkman built using the DiVE software, and we were able to fly around the place and explore every inch of the virtual cathedral. There were also other buildings that we went through, and it was easy to see how this kind of technology could really help an architect or people that deal with environments like that, because one can build and explore places in greater detail than before. There was also another program that was kind of like a visual database that mapped different companies and inventors with their innovations with computers and technology. The user could interact with the data and visualize information that way. I also read here about other programs and applications that had been created, such as a virtual forest that studies how wind affects seed dispersal and a giant simulated heart that biomedical engineers can crawl through.
The only question I have is related to the cost versus the benefit of technology like this. Rachael Brady described to us the hassle of having to design and build a structure like that, and how difficult it is just to ship and deliver specialized parts. Maybe in the future they will be able to create less costly forms of the DiVE, but for now it is hard to imagine any company or organization (besides for research) that would be able to justify the creation of such a laboratory for the amount of money it would cost. Also, its really easy to get dizzy with those goggles on...